Your art, reviewed instantly

PIXL looks at every sprite you make and gives you specific feedback — not a vague thumbs-up, but concrete notes on what to fix and where.

What PIXL checks

  • Outlines — does every edge of your sprite have a dark pixel border? At small sizes, outlines are what make pixel art readable.
  • Centering — is your character sitting in the middle of the tile, or drifting to one corner?
  • Canvas use — is the sprite filling the space, or is it a tiny figure in a big empty canvas?
  • Contrast — can you tell the different parts apart? Hair from face, armor from cloth, shadow from base?
  • Fragmentation — are there floating pixels disconnected from the main body?

Fix instructions, not just scores

When something’s off, PIXL doesn’t just say “low quality.” It tells you: “Row 5 has a gap in the outline — the boundary pixel at column 8 is too light.” Specific enough to act on immediately.

The refine loop

Create a sprite. PIXL critiques it. Fix the specific rows it flagged. PIXL re-checks. Repeat until it passes — usually 2-3 rounds. Each round is faster because you’re fixing targeted issues, not starting over.

It remembers what you like

Accept a tile and PIXL notes the style. Reject one and it learns why. Over time, it builds a profile of your preferences — how dense you like your pixels, which shading direction you favor, how many colors you tend to use. New tiles are pre-screened against your profile before you see them.

Works with AI and hand-drawn art

The quality system works the same whether you painted the tile by hand, generated it with AI, or imported it from another tool. Same checks, same feedback, same standards.