One editor. Four modes.
PIXL Studio is a desktop app for macOS, Windows, and Linux. Draw pixels, paint tilemaps, compose backdrops, and generate with AI — all without leaving the window.
Pixel mode
A full pixel canvas with pencil, eraser, fill, eyedropper, line, rectangle, and selection tools. Horizontal, vertical, and quad symmetry modes for characters and tiles that need to tile seamlessly.
Layers let you separate outlines, base colors, and shading. The palette is always visible, always editable, and shared across every tile in your project.
Tilemap mode
Paint tiles onto a grid and PIXL validates edge compatibility in real time. Wave Function Collapse runs live as you place tiles, warning you about mismatched edges before they become a problem.
Switch to play mode and walk through your map with a Zelda-style screen-locked camera — see exactly how it feels at game resolution.
Backdrop mode
Build multi-layer animated scenes with parallax scrolling. Each layer has its own scroll speed, blend mode, and opacity. Add animation zones for flickering torches, flowing water, or GBA-style palette fades.
Composite mode
Assemble larger sprites from reusable 16×16 parts. Stack a body, head, armor, and weapon into a 32×32 character. Swap any part to create variants — PIXL handles the seam alignment automatically.
AI chat built in
Talk to PIXL from inside the editor. Describe what you want, get a sprite back, iterate with follow-up prompts. Generated tiles land directly on your canvas with the project palette applied. No copy-pasting from external tools.
Everything in .pax
Your project is a single plain-text .pax file — palettes, tiles, sprites, animations, tilemaps, export settings. It diffs cleanly in Git and works with any text editor as a fallback.