PIXL Studio

A desktop visual editor for pixel art tilesets. Built with Flutter, runs on Mac, Windows, and Linux.

Editor modes

Switch between modes using the toggle in the top bar:

Pixel

Draw and paint individual tiles — pencil, fill, line, shapes, symmetry, and color picking.

Tilemap

Paint 2D maps using your tiles — stamp, fill, and validate edge compatibility as you go.

Backdrop

View and edit parallax scenes with animation zones — layered backgrounds for your game.

Composite

Preview assembled multi-tile characters with variants and animations — see the final sprite.

Interface layout

The workspace has four areas:

  • Left panel — AI chat for tile generation, critique, and refinement
  • Tool strip — drawing and editing tools (changes per mode)
  • Canvas — the main editing area with zoom, pan, and grid overlay
  • Right panel — layers, tile browser, palette, and properties

Layers

Each tile can have multiple layers with independent opacity (0-100%), blend modes (normal, multiply, screen, add), and target layer assignments for tilemaps.

Getting the engine

Studio bundles the Rust engine inside the app — no separate install needed. Or connect to a standalone engine:

pixl serve --port 3742 --file tileset.pax

Learn more