PIXL Studio
A desktop visual editor for pixel art tilesets. Built with Flutter, runs on Mac, Windows, and Linux.
Editor modes
Switch between modes using the toggle in the top bar:
Pixel
Draw and paint individual tiles — pencil, fill, line, shapes, symmetry, and color picking.
Tilemap
Paint 2D maps using your tiles — stamp, fill, and validate edge compatibility as you go.
Backdrop
View and edit parallax scenes with animation zones — layered backgrounds for your game.
Composite
Preview assembled multi-tile characters with variants and animations — see the final sprite.
Interface layout
The workspace has four areas:
- Left panel — AI chat for tile generation, critique, and refinement
- Tool strip — drawing and editing tools (changes per mode)
- Canvas — the main editing area with zoom, pan, and grid overlay
- Right panel — layers, tile browser, palette, and properties
Layers
Each tile can have multiple layers with independent opacity (0-100%), blend modes (normal, multiply, screen, add), and target layer assignments for tilemaps.
Getting the engine
Studio bundles the Rust engine inside the app — no separate install needed. Or connect to a standalone engine:
pixl serve --port 3742 --file tileset.pax
Learn more
- Drawing & Painting — tools, shortcuts, symmetry, color picker
- Tilemap Mode — painting maps, play mode, WFC validation
- AI Chat & Generation — generating tiles, critique, refinement