Introduction
PIXL is a complete pixel art toolchain — from blank canvas to game-ready assets. Draw tiles by hand, generate them with AI, build maps, and export to your game engine. Everything lives in plain text .pax files that you own.
Who is PIXL for?
Pixel artists
Let AI handle the tedious parts — generating variations, filling maps, checking consistency — while you focus on the creative work.
Game developers
Fast path from concept to tileset, with exports for Godot, Unity, Tiled, and TexturePacker.
Solo creators
Professional-quality pixel art without years of practice. Describe what you want, PIXL draws it.
Studios & teams
Train PIXL on your art style with LoRA. Keep every tile consistent. Review quality automatically.
What's included
PIXL Studio
Visual editor — draw, paint, animate, compose. Runs on Mac, Windows, and Linux.
CLI toolchain
Render, validate, convert, generate, and export from the terminal. Automate your art pipeline.
AI integration
Generate sprites from text, critique your art, learn your style. Works with Claude, GPT, or local models.
Game engine export
Sprite atlases, Tiled tilemaps, Godot resources, Unity palettes — one command.
Aseprite plugin
Import/export PAX tiles, critique art, pack atlases, and convert images — all from inside Aseprite.
Quick example
A .pax file is just text — your palette and tiles in one readable file:
[palette.dungeon]
"." = "#00000000"
"#" = "#2a1f3d"
"+" = "#4a3a6d"
[tile.wall]
palette = "dungeon"
size = "8x8"
grid = '''
########
#++++++#
#+#++#+#
#++++++#
########
'''
That's a complete tile. Render it, validate it, export it — all from this one file.
New here? Start with Getting Started — you'll have a working tileset in under five minutes.
Next steps
- Getting Started — install and create your first tileset
- Sprite Generation — generate art from text descriptions
- PAX Format — learn the file format
- Studio Overview — the visual editor
- Aseprite Plugin — use PIXL inside Aseprite