Drawing & Painting

Everything about pixel mode — tools, shortcuts, symmetry, color picking, and reference images.

Tools

ToolShortcutWhat it does
PencilBDraw pixels one at a time. Click or drag.
EraserEClear pixels (set to transparent).
FillGFlood fill a contiguous region.
EyedropperIPick a color from the canvas.
LineLClick start point, drag to end point. Preview shown while dragging.
RectangleRDrag corner to corner. Hold Shift for filled rectangle.
SelectSDrag to select a rectangular region.
MoveMove selected content around the canvas.

Selection

After selecting a region with Select (S):

ShortcutAction
Cmd+CCopy
Cmd+XCut (copy + clear)
Cmd+VPaste at selection origin
DeleteClear selected pixels
EscapeDeselect

The selection appears as a cyan rectangle overlay.

Symmetry

Cycle through symmetry modes in the tool strip:

  • Off — normal drawing
  • H — horizontal mirror (left/right)
  • V — vertical mirror (top/bottom)
  • H+V — four-way symmetry (all quadrants)

All drawing tools respect the active symmetry mode — draw on one side, the mirror updates automatically.

Tip
Use H+V symmetry for floor tiles that need to tile seamlessly in all directions. Use H symmetry for front-facing character sprites — draw the left half, get the right half free.

Canvas controls

ShortcutAction
Space + dragPan the canvas
Scroll wheelZoom in/out
+ / -Zoom in/out
Cmd+0Reset zoom and pan
HToggle grid overlay
Cmd+ZUndo
Cmd+Shift+ZRedo
Cmd+SQuick save
Cmd+/Show all shortcuts

Color picker

Click the edit icon next to the foreground color to open the HSV picker:

  • SV square — drag to set saturation (horizontal) and value/brightness (vertical)
  • Hue bar — drag to pick the base hue
  • RGB sliders — fine-tune individual red, green, blue channels
  • Hex input — type a 6-digit hex code directly
  • Preview — old color vs new color side by side

Blueprint overlay

Toggle the blueprint overlay (person icon in the top bar) to show semi-transparent anatomy guides for character sprites:

  • Head, torso, limbs, feet positions
  • Eye placement and size recommendations
  • Adapts to the current canvas size (8x8 through 64x64)
Tip
At small sizes (8x8, 16x16), the blueprint omits features that won't read at that resolution — no individual eyes at 8x8, just the head region. Trust the guide and keep it simple.

Reference image

Load any image as a semi-transparent underlay for tracing. The reference is scaled to fit the canvas and rendered below all pixel layers. Useful for converting a sketch or concept art into pixel art.

Sprite animation preview

For tiles that belong to a spriteset, click Play Animation in the Tiles tab to preview the animation as an animated GIF in a popup. Shows all frames at the declared FPS so you can check timing without exporting.