Drawing & Painting
Everything about pixel mode — tools, shortcuts, symmetry, color picking, and reference images.
Tools
| Tool | Shortcut | What it does |
|---|---|---|
| Pencil | B | Draw pixels one at a time. Click or drag. |
| Eraser | E | Clear pixels (set to transparent). |
| Fill | G | Flood fill a contiguous region. |
| Eyedropper | I | Pick a color from the canvas. |
| Line | L | Click start point, drag to end point. Preview shown while dragging. |
| Rectangle | R | Drag corner to corner. Hold Shift for filled rectangle. |
| Select | S | Drag to select a rectangular region. |
| Move | — | Move selected content around the canvas. |
Selection
After selecting a region with Select (S):
| Shortcut | Action |
|---|---|
Cmd+C | Copy |
Cmd+X | Cut (copy + clear) |
Cmd+V | Paste at selection origin |
Delete | Clear selected pixels |
Escape | Deselect |
The selection appears as a cyan rectangle overlay.
Symmetry
Cycle through symmetry modes in the tool strip:
- Off — normal drawing
- H — horizontal mirror (left/right)
- V — vertical mirror (top/bottom)
- H+V — four-way symmetry (all quadrants)
All drawing tools respect the active symmetry mode — draw on one side, the mirror updates automatically.
Canvas controls
| Shortcut | Action |
|---|---|
Space + drag | Pan the canvas |
| Scroll wheel | Zoom in/out |
+ / - | Zoom in/out |
Cmd+0 | Reset zoom and pan |
H | Toggle grid overlay |
Cmd+Z | Undo |
Cmd+Shift+Z | Redo |
Cmd+S | Quick save |
Cmd+/ | Show all shortcuts |
Color picker
Click the edit icon next to the foreground color to open the HSV picker:
- SV square — drag to set saturation (horizontal) and value/brightness (vertical)
- Hue bar — drag to pick the base hue
- RGB sliders — fine-tune individual red, green, blue channels
- Hex input — type a 6-digit hex code directly
- Preview — old color vs new color side by side
Blueprint overlay
Toggle the blueprint overlay (person icon in the top bar) to show semi-transparent anatomy guides for character sprites:
- Head, torso, limbs, feet positions
- Eye placement and size recommendations
- Adapts to the current canvas size (8x8 through 64x64)
Reference image
Load any image as a semi-transparent underlay for tracing. The reference is scaled to fit the canvas and rendered below all pixel layers. Useful for converting a sketch or concept art into pixel art.
Sprite animation preview
For tiles that belong to a spriteset, click Play Animation in the Tiles tab to preview the animation as an animated GIF in a popup. Shows all frames at the declared FPS so you can check timing without exporting.